

- #DOWNLOAD UNTURNED 3.26.4.0 MOD#
- #DOWNLOAD UNTURNED 3.26.4.0 UPDATE#
- #DOWNLOAD UNTURNED 3.26.4.0 MANUAL#
- #DOWNLOAD UNTURNED 3.26.4.0 WINDOWS#

#DOWNLOAD UNTURNED 3.26.4.0 MANUAL#
Per-server manual workshop folder not working due to extra '/' in path.Unable to select repair item blueprint.
#DOWNLOAD UNTURNED 3.26.4.0 WINDOWS#
Using the regular shutdown command is still recommended however because by default Windows only allows up to 5 seconds before the server will be closed regardless. Now the game intercepts this event and tries to save+shutdown while sleeping the Windows routine. Previously this immediately terminated the server process without giving the game a chance to save, so misclicking the Close button could result in lost progress.
#DOWNLOAD UNTURNED 3.26.4.0 UPDATE#
Kind of ridiculous to proclaim a minor change with fanfare and an image in the update notes, but as a PSA: clicking the Close button of the Windows dedicated server should no longer be a tragic mistake. In the future deferring some of this loading to as-needed async loading will cut down on startup time at the cost of slight delays, for example async loading a hat only when it's equipped. This step has to be done on the main thread, and unfortunately synchronous vs asynchronous loading doesn't make a difference here. The majority of the main thread time is spent loading from asset bundles now. This leaves the main thread to focus exclusively on pairing game data with the assets loaded from asset bundles.
#DOWNLOAD UNTURNED 3.26.4.0 MOD#
Now the vanilla content and each installed mod is assigned two threads: one to search for files, and the other to read and parse them into memory (building on the asset parsing rewrite from the last update). Previously all of the asset loading was done on the main thread. The real meat and potatoes of this update: startup loading should now be faster for most players. Sight Distance Marker Documentation Asset Loading Modders can update custom scopes to use these new features, for more details: This doesn't make sniping easier, rather it raises the skill ceiling by giving distance estimation more use and removing scoped recoil reduction.īefore this update the markings on scopes were arbitrary whereas now they are adjusted to account for your field of view, the gun's muzzle velocity, the level's gravity, and your unit system preference.


